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Poll: What party size do you prefer for Heroes' Ascent?
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What party size do you prefer for Heroes' Ascent?

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Old Feb 25, 2007, 01:49 AM // 01:49   #241
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Quote:
Originally Posted by Thom Bangalter
Song was only good because the previous HA mechanics were so bad.
Song is only good because people are bad at this game, don't know how to cap against interupters, refuse to admit it, then bitch about the mechanics.

Last edited by Randomway Ftw; Feb 25, 2007 at 01:51 AM // 01:51..
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Old Feb 25, 2007, 01:54 AM // 01:54   #242
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Or maybe they know how to cap vs interupts, but prefer to stand around and not have to do anything when Song goes up? You sir, fail.
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Old Feb 25, 2007, 01:56 AM // 01:56   #243
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altar capping is the pinnacle of guild wars pvp. just end this discussion and carry on with your lives.
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Old Feb 25, 2007, 02:02 AM // 02:02   #244
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Quote:
Originally Posted by .defekt
Or maybe they know how to cap vs interupts, but prefer to stand around and not have to do anything when Song goes up? You sir, fail.
yes, some people can be lazy as well ,also known as refusing to learn to play.

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Originally Posted by tomcruisejr
just end this discussion and carry on with your lives.
Not until anet makes the dumb changes go away.

Last edited by Randomway Ftw; Feb 25, 2007 at 02:06 AM // 02:06..
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Old Feb 25, 2007, 02:09 AM // 02:09   #245
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Randomway. So you're telling me you've never played in a build that brought song?
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Old Feb 25, 2007, 02:11 AM // 02:11   #246
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Quote:
Originally Posted by .defekt
Randomway. So you're telling me you've never played in a build that brought song?
Of course not, I'm saying that song is a dumb skill.
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Old Feb 25, 2007, 02:14 AM // 02:14   #247
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Then say it's a dumb skill. Don't bag on people that used it, when you've used it yourself.
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Old Feb 25, 2007, 02:23 AM // 02:23   #248
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Quote:
Originally Posted by .defekt
Then say it's a dumb skill. Don't bag on people that used it, when you've used it yourself.
You aren't bad at the game if you used song, you're bad at the game if tou could not cap before song was introduced. If other teams are using song, you need to use it also because they can cap within five seconds of the host dying, while if you didn't bring song you would need time to deal with the interupters on your ghost (seeking arrows rangers being the only thing that requires an active effort in stopping), and for whatever you put on the ghost to block the interupts.
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Old Feb 25, 2007, 02:35 AM // 02:35   #249
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I understand what you're trying to get across now. Cheers for explaining
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Old Feb 25, 2007, 03:00 AM // 03:00   #250
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I voted strongly 8v8 because the few people I know who still play this game (if you can even call it a game now) told me to.

And stop Q_Qing about HA. Seriously. Stop it.
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Old Feb 25, 2007, 11:31 AM // 11:31   #251
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Quote:
Originally Posted by Bread Fan
Oh I thought you were a god. Let me explain it to you. Most teams would look to see who has interrupts and song. Another thing they look for is who is the viable threat. A lot of the times both of those factors do not happen at the same time so your team would just have one enemy to focus on. If both teams do have these setups at least your chances are better than without...
Most of the teams have more than one /P or even a paragon in the team. ANd it's wrong, a lot of the times both teams HAVE song and there are some rare times when it's dead hour and noobs skip to HoH without song.

@Thom: No, song was good because people were complaining about seeking and PD and were too dumb to cap against it.
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Old Feb 25, 2007, 04:01 PM // 16:01   #252
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there is a way around song u know, it's called PD song ftw.
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Old Feb 25, 2007, 04:46 PM // 16:46   #253
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Quote:
Originally Posted by masteroflife
there is a way around song u know, it's called PD song ftw.
Now they just can't stay locked on the ghost and spam pd or savage and d-shot (With practiced->seeking every now and then). They actually have to like... swap targets and not suck at the game. Thats so unfair, remove song from the game!!!1111

And no, I'm not mad because I lost to interrupt based teams pre-song. I know how to get past interrupters. However, I think just spamming PD while kiting around the alter and the occasional "wtf wheres my pre-viel on 3 u dumbass" and "blind on 3" on vent isn't exactly difficult role.... now that you actually have to watch 2 targets, takes more skill.

Ah well, I don't mind either way. Just bring back 8v8 ~.~
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Old Feb 25, 2007, 05:37 PM // 17:37   #254
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Quote:
Originally Posted by Yunas Ele
Now they just can't stay locked on the ghost and spam pd or savage and d-shot (With practiced->seeking every now and then). They actually have to like... swap targets and not suck at the game. Thats so unfair, remove song from the game!!!1111

And no, I'm not mad because I lost to interrupt based teams pre-song. I know how to get past interrupters. However, I think just spamming PD while kiting around the alter and the occasional "wtf wheres my pre-viel on 3 u dumbass" and "blind on 3" on vent isn't exactly difficult role.... now that you actually have to watch 2 targets, takes more skill.

Ah well, I don't mind either way. Just bring back 8v8 ~.~
I know that its possible to interupt song, but song makes interupts into an ineffective way of holding an altar, even a random hammer bash on an interupter can allow a ghost to cap. It becomes a lot more complicated when people on your team start dying, which is likely to happen before your ghost dies anyways. Interupting may still have been viable with song, although more difficult, it wasn't as effective as before so no one bothered to try.

The fact is that song is a brainless skill made for noobs, who can't cap without it.
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Old Feb 25, 2007, 06:12 PM // 18:12   #255
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Quote:
Originally Posted by Randomway Ftw
The fact is that song is a brainless skill made for noobs, who can't cap without it.
Before i speak on this i would like to quickly mention something mentioned by another guy in this post 1 page down whose name i cannot remember about playing HA. And how since 6v6 he has not stepped in it cept once in a while. This is the way many HAers feel and i believe anet thought lol that sitting down playing guildwars was all we did. Now im like 30 fame away from rank 9, have been since 6v6 came out almost because i dont play it as it sucks. Sure id like rank 9 but i dont play gw just for fame lol i play it for fun which it curretly is not giving me hence why im enjoying myself on call of duty till anet fix them selves up. Iv tried 6v6 it sucks and i dont think i need to go on as to why.

Now talking about song, ye im wondering why anet are doing all these mindless stuff which only downgrade the game. Alter capping was a skill in itself and cordination regarding managing to cap and stopping others from capping made guildwars all the more enjoyable.
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Old Feb 25, 2007, 06:25 PM // 18:25   #256
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Quote:
Originally Posted by Randomway Ftw
You aren't bad at the game if you used song, you're bad at the game if tou could not cap before song was introduced.
yea, psychic distraction, seeking arrows/savage, choking gas. using them was a sign of being the greatest HA players ever. if you use them to beat all your opponents, youre the most skilled HoH holders evah.
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Old Feb 25, 2007, 06:28 PM // 18:28   #257
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The changes to party size and the meta game made song more effective than it would have been in an 8v8 altar capping environment. The skill itself is neither broken or imbalanced.
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Old Feb 25, 2007, 06:34 PM // 18:34   #258
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Quote:
Originally Posted by vapor311
The changes to party size and the meta game made song more effective than it would have been in an 8v8 altar capping environment. The skill itself is neither broken or imbalanced.
It might no be broken or imba, but the concept of song is dumb.
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Old Feb 25, 2007, 06:45 PM // 18:45   #259
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Strongly prefer 8v8 because you have to suck less.
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Old Feb 25, 2007, 07:05 PM // 19:05   #260
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Quote:
Originally Posted by comonnow
Strongly prefer 8v8 because you have to suck less.
8v8 is definately ftw but I'm not sure I agree with this. In 8v8 you can kinda BS your way through a decent run with one or two guys on your team that don't know what they're doing--if you have good monks. In 6v6 if even one guy is an idiot it can flush your whole team. Spikes are weaker in 6v6, pressure is weaker in 6v6; and it's more energy economical for monks to prot the team and keep them up than it is in 8v8. As a general rule I tend to think that a coordinated offense is slightly more difficult in 6v6, whereas a coordinated defense is much easier.
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